Star Wars The High Republic Issue 2 and Adventures Comic Review - Februa...


Hafa Adai! Today I'm taking a look at, Star Wars: The High Republic Issue 2, and Star Wars: High Republic Adventures Issue 1.Are they good? Are they bad? Maybe a little of both? Let's find out.

We'll start with our issue number one, Star Wars high Republic Adventures was actually a fun book. I liked the art style, and what's fun about this book is that as a children's book -  it's even got the Disney branding down on the bottom - as a children's book it really does feel like an 80s children adventure.

 It has the same sense of youthful danger that draws us into things like Stranger Things, or the goonies. 

This is a tale about Padawans' and it's both refreshing and cool to get that kind of swashbuckling adventure that doesn't totally pull the punches. There's a lot of violence in this book, the characters are well developed,  I'd have say my favorite character thus far is probably Qort and I don't really have a reason for that other than I think he looks cool. The main characters in this book are Lula, Farzala, Qort are joined by Zeen and Krix and are all given enough space to develop without having too much exposition. 

The artwork is really good in most places, I am happy to say this is a star wars book where I can say the scale of Yoda is pretty good...but the look of Yoda is not that great they really like it's weird because they kept all the lines in the face but they softened them up something is off about it. 

I enjoyed this book and my daughter enjoyed this book she didn't get lost when we were reading it together so that is a big plus when I'm looking at adventure titles.


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When it comes to High Republic issue number two...well this wasn't a bad issue...it introduces some really really cool concepts there's a pair of twin characters and those two are really, really cool. They're  twins that share the same mind and if one gets hurt the other one feels it. It's a really cool dynamic I'm excited to see  unfold. The stuff going on with Sskeer is really cool it builds on to the the last page of issue one. 

I had no issues really with the story, it features some callbacks to the Hutts, and other recognizable Star Wars tech and lore so you can feel like a big ol' nerd when you recognize it. 


I'll tell you what I didn't care for in this book, this book is the opposite of what Adventures did. Adventures used color to great effect, with lots of contrast things that really helped the book to stand out. The artwork looks good but it's got some issues with the inking. There's not as much dynamics in the inking, and without the variations in line work, characters like Sskeer loose their oomph because they're lizards so they look messy when all the scales are the same line weight. The coloring is also kind of muddy with not enough variation in shades of green and brown; otherwise, the book is pretty good i definitely am going to pick it up if it continues this level of storytelling I'll keep it in the pull.

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